Archive for the ‘adventure’ Category

Alan Wake Divides Opinion

Sunday, May 30th, 2010

Alan Wake (image: xbox.com)OK, so that’s a slightly misleading title, all games should divide opinion in my book. We each experience them differently because of the different people we are – history, genes et al.

But Alan Wake seems to be good at polarizing opinion on Game People right now. We got four of our reviewers to write up their thoughts on it and each had something very different to say.

Adam Standing’s review highlighted how he was glad to see the game finally out and reveled in the genuine thriller feel of the whole game:

Alan Wake took its time, and the quality is telling. But, for all you know about the game’s mechanics, it’s not until you look it in the eye first hand that you appreciate what makes it quite so exciting.

Alan Wake has been in a holding pattern for a few years. It was first announce alongside the brand new Xbox 360, and in the intervening time has changed somewhat. What started out as an open world experience taking cues from the likes of Grand Theft Auto or Red Dead is now paired down to a more directed experience. It was originally more of a thriller game with a lot less action, but gunplay and combat now form a big part of the game.

The next evening after finishing I picked up my controller and started to play through again. It certainly warranted a second visit, but again what I hadn’t expected was that it was harder this time through. The game, I discovered, adjusts its difficultly to match your performance. Playing a second time, it soon realized I was by now a much better shot – so more ferocious monsters were sent my way.

Alan Wake is an unusual game for a few reasons, but the most impressive is that Remedy have taken their time to get this right. I’m looking forward to playing the additional download content that has been promised, as well as a second full episode after that. I simply what some more reasons to spent time back in Bright Falls again.

Dom Robert’s review of Alan Wake focused on gameplay and the way the story stayed with him like a good film:

Alan Wake 360 gets the light and dark gunplay right before worrying about the fear factor. And it is the jubilation of shooting fun that stayed with me more than the zombies.

Alan Wake has been a long time coming, and possibly has become overly enlarged in our view due to the wait. Despite high expectation though it delivers an experience that stays with you long after you have put the controller down.

But it’s not the haunting darkness, zombified villagers or threat or premonitions of the impending future that leave the deepest mark. It’s the game play. This is a game that does a lot of things right, but knows throughout what must be utmost.

Then there was Sinan Kubba’s Alan Wake write-up that found things a little dated at first before warming to the story.

Alan Wake could have been all-important for the Xbox 360. But falling short of expectations, it’s a game as waylaid as me, while still provided an old-fashioned thrill.

A long wait only ever raises the stakes, but they’re ramped even higher when you compare your work to Twin Peaks. Remedy hadn’t been shy about trying to create something that would evoke memories of Dale Cooper’s beautifully twisted story. And that was quite the hook.

By the end I had enjoyed it all. Albeit too briefly, it awoke the curious teenager in me again. It’s a small thing but to be applauded, so often I find myself waiting for a game to end just so I can move onto the next one. Wake really got under my skin like those shows I used to watch did when I was younger.

Coming away from it, I knew it could have been so much more, maybe even one of this generation’s most important games. Maybe that will happen in due course, but this first outing is not nearly on par with Twin Peaks. It was worth the wait, but in the waiting I had dreamed this into a much better game.

Finally it was left to Jen Rawles’ review to keep our feet on the ground as she outlined how, for her, this didn’t quite hit the mark:

Alan Wake wants to be emotive and psychological. It constantly barraged me with smug references to other works of fiction in the hope that I would compare the two favourably. But in the end this is fun to play, but by no means unsettled me as a person.

Alan Wake advertises itself hard as a Psychological Action Thriller. This conjures up images of being truly unnerved by the experiences within. Unfortunately while it holds these lofty ambitions, it doesn’t quite achieve them. The more I played it the more plainly flawed it felt. Enjoyable as a game but forgettable as an emotional experience.

Four very different reviews and four different opinions. For me though this is one of the most exciting aspects of video games – that everyone has their own experience. At the end of the day I don’t think there is a right review, it’s more a matter of opinion.

What did you make of it?

The Tiny-But-Wondrous World of Mouse Guard

Thursday, March 25th, 2010

Mouse Guard

What is it about talking animals that fascinates us? And by us, I mean me. I’ve always loved books involving critters, whether they behave more like real animals who just happen to talk (as in Watership Down) or like small furry people (think Secret of NIMH). And, of course, there are plenty of books in which animals are just completely anthropomorphized, where they’re living in a basically human world, wearing human clothes, doing human things. Mouse Guard by David Petersen falls somewhere in the middle: the mice behave like people, walking on two legs and wearing clothes, writing books and building cities, but they’re still mice. Tiny creatures in a world filled with much bigger things like snakes and owls and weasels who are decidedly not friendly.

I don’t remember when I first came across Mouse Guard—probably in a bookstore somewhere—but I only had time to flip through briefly and thought it looked promising. When the first two collected volumes (Fall 1152 and Winter 1152) showed up at my local library I decided it was finally time to give them a read, and I’m really glad I did. Mouse Guard is like Lord of the Rings meets Watership Down with mice. Oh, and there might be a touch of Star Wars in there, too.

Here’s the gist: the mice live in colonies scattered throughout the forest (and on the shore), somewhat camouflaged and hidden from view. But occasionally a mouse needs to travel from colony to colony, or somebody needs to send a message. That’s where the Mouse Guard comes in. A select group of trained fighters, based in Lockhaven, the Mouse Guard are responsible for the territory surrounding and separating the colonies. Their leader is Gwendolyn, and outside of the colonies their word is law—a small price to pay for their protection.

Winter 1152: Chapter One

Winter 1152: Chapter One

The artwork is amazing: Petersen depicts the various mouse colonies with painstaking detail, and the supplemental material at the end of the books shows that he has fairly detailed maps and backstories for everything. I was especially impressed with encounters between the mice and various predators. In the first book, several crabs attack some mice in a house on the beach, and the illustrations of a couple crabs crawling over the roof are absolutely striking. I enjoyed Fall 1152, about a secret plot to overthrow Gwendolyn, but it was the second volume, Winter 1152, that really hooked me, both the story and the artwork.

For the most part, the books are kid-friendly, too, as long as you’re okay with some illustrated violence. The creepiest part (which I wouldn’t show my six-year-old for fear of causing nightmares) is in the second volume: a few of the mice wind up in Darkheather, old weasel territory, and come across the bones of their victims (i.e., mice). That’s an image that won’t fade away soon.

So far those are all the collected books Petersen has completed, but he’s got a lot in the works. Legends of the Guard will be written and illustrated by various contributors with oversight by Petersen, and The Black Axe will reveal in more detail the legends of a mouse warrior that we’ve only gotten hints of up until now. Petersen has also prepared an 11-page insert for Free Comic Book Day, coming up in May.

For more about Mouse Guard, including extended excerpts, check out Petersen’s website MouseGuard.net. And one more bit of “hey, cool!” is the Mouse Guard Roleplaying Game. I haven’t played this myself, but having seen the amount of detail Petersen puts into the comics, I wouldn’t be surprised if the RPG is a richly-created world.

If you like The Lord of the Rings and talking animals, you should definitely check out Mouse Guard. You won’t be disappointed.

Final Fantasy XIII Gets Social

Wednesday, December 16th, 2009
FFXIII (image: gotgame.com)

FFXIII (image: gotgame.com)

With the release of Final Fantasy XIII looming on the horizon, our family are getting ready to set aside some substantial leisure time. Well, make that me and my wife - the kids are more excited about Mario Galaxy 2 I think. But with 80 hours of gameplay FFXIII is going to be a substantial undertaking for us.

Last week we heard that there would be a few differences between the Playstation 3 and Xbox 360 versions. In an interview in Famitsu Square Enix stated that the video and audio is compressed on the Xbox 360 multiple DVDs while the Playstation 3 version will be uncompressed and appear on a dual-layer blu-ray disc.

Then this week we heard that they are jumping on the social media bandwagon. Although no news about Twittering completed levels like in Uncharted 2, FFXIII fans can “meet other fans from around the world and stay updated on the latest news, screenshots and videos by joining the official Facebook page.”  We can also follow in real-time on Twitter.

With Games Basement providing the game I’ll have the full details on Final Fantasy XIII as soon as it’s available. In the meantime I’ve been putting together a preview article, and here’s a taster:

The long awaited evolution of the Final Fantasy series is set to arrive on PlayStation 3 and Xbox 360. Final Fantasy XIII brings the much beloved Role-playing game to the current-gen consoles in this stunning experience that tells a deep and involving story with the help of some of the most impressive visuals ever seen. You’ll explore breathtaking environments, meet and befriend interesting characters and fight against some terrifying enemies. The new age of Japanese Role-playing games begins with Final Fantasy XIII: Fabula Nova Crystallis.

No Place Like Hyrule

Friday, December 4th, 2009
Zelda Spirit Tracks (image: wiiplaygames.com)

Zelda Spirit Tracks (image: wiiplaygames.com)

I know a lot of people bash Nintendo for courting the casual game market, but they still seem pretty special to me -  and not just because a write a few casual game reviews. I love the fact that their game worlds go right back to the days of Game and Watch and the NES. And when they roll out a new version it does justice to all that has gone before.

Zelda Spirit Tracks

Zelda on DS

Looking ahead to reviewing The Legend Of Zelda: Spirit Tracks from Games Basement I realized that these are as much sentimental experiences as anything else. Sure, the gameplay is great and the puzzles tax my brain, but it is hearing those same victorious tunes and iconic imagery that most connect me to what is going on in Hyrule. It’s the consistency of the world between games that gives them a last appeal.

I recently played Links Awakening on my old 90’s Gameboy and loved it. Once I’d found a copy of the game and dusted of the yellowing plastic of my first portable games machine I was away. The architecture, the sounds and the characters were like old friends even though this was my first play. Little things like opening a chest to find some rupees looked, sounded and felt just the same as it did in Wind Waker, Twighlight Princess or Phantom Hourglass.

Zelda on 90's Gameboy

Zelda on 90's Gameboy

Although I know Spirit Tracks will have plenty of surprises, I also love the idea of returning to somewhere familiar. The funny thing is that when I play a new Zelda game it also makes me want to revisit the older titles too. So here I am tinkering away at Links Awakening until I can start on the next chapter for Link and Zelda.