Archive for the ‘360’ Category

A Kids’ Perspective on Portal

Friday, August 27th, 2010
Portal 2 (image: thinkwithportals.com)

Portal 2 (image: thinkwithportals.com)

My kids have become fascinated with Portal. They oversaw me watching some of the videos the other day while I was putting together a news post on Portal 2. Something about the combination of Stephen Merchant’s playground voice and the disembodied robot really caught their attention.

We spent the next half hour watching and re-watching the different footage currently available on Valve’s much anticipated sequel. It was fascinating to see how they responded to it – even without really knowing about the mechanics of the game there was enough to intrigue them.

It made me realize that I often think about Portal as “the game with the clever teleport gun”, when in actual fact it is the characterization as much as anything else that made it a success – and of course GLaDOS.

Although I had almost finished my article about the game when the kids came in, this experience with them meant that I rewrote my Portal 2 news entirely:

Portal 2 is a long lost friend, and she knows it. The sequel is a re-embrace of the original – as much as new guns, environments and play style – it’s a return to an old friend that is real draw here.

“It’s been a long time” GLaDOS familiar Dalek tone immediately gets us in the mood “How have you been?” Portal 2 shows how well Valve understand their game – and that this has never just been about teleporting mind-bending puzzles – it’s as much about characters, and one character in particular. “I think we can put our differences behind us, for science,” drones GLaDOS “you monster…” her subtle reminder of our abuse in the first game.

Then I got to the end of the article, where I usually put my own name, and had an urge to credit my kids with the perspective. While I couldn’t do that on my blog, I thought it would be good to credit them here as the source of my creative output that day.

From E3: Microsoft Gives us a Reason to Kinect

Tuesday, June 15th, 2010
Kinect (image: xbox.com)

Kinect (image: xbox.com)

I’m something of a cynic, so I wasn’t all that sure about the new 360 controller. But having seen it in action in the recent E3 press event, there are a few good reasons for families to get excited about another way to play.

Firstly, I really buy the rubric of “getting the technology out of the way” that goes along with dumping a hand held controller. Microsoft’s recently re-named Kinect camera controller (previously Natal) does a good job of feeling futuristically simple. You just put your hand up and gesture your way through the menus. My kids will love this – although I can no longer simply hide the controller when I want them to stop changing channel.

Kinect Sports from Rare was the first game I considered in more detail with the hardware. As I said, “Kinect Sports offers soccer, beach volleyball, bowling, table tennis, track and field, and boxing played solo or in teams. Each are played with your full body as the Kinect camera calculates your limb, torso and hand movements.”

It makes a lot of sense for many of these games to be played without the hindrance of cables or controllers. I’m particularly looking forward to getting out of breath playing the  Track and Field events. But I’m less convinced by games like Table Tennis that need much more fidelity.

I made the point that compared to Wii-Sports “Kinect Sports offers a more exuberant and accessible experience that is closer to real exercise. What it lacks in precision it aims to make up for by the freedom of not needing to hold a controller.” I may be proved wrong but I think the disconnect of precision simply won’t suite some gameplay activities.

Much more convincing though was Your Shape Fitness Evolved. This is the new fitness game that uses the Kinect controller to track your movements during your routine and then offers real-time feedback. “Seeing the game in action was a marked step forward from previous DVD-like fitness games that made use of a camera. Having the player’s frame on screen as the game visually analyzed their skeletal positioning and accuracy is really impressive.”

Simply seeing an accurate real-time 1-to-1 picture of yourself in the game completely made sense of Kinect to me. Showing it to my wife, she was obviously impressed at both the accuracy and range of feedback the experience offered.

This was all very well, but for Kinect to make sense to me it really needed a killer game. I think I found it in the form of Dance Central the new dance game from Harmonix.  Rather than stepping on pads or striking poses with remotes, it lets you use your full body to dance.

“This change may sound minor, but it turns the game from a novelty into something that feels genuinely beneficial. As you are taken through the different stages of choreography you are really learning to dance.”

In a similar way to Your Shape, Dance Central felt like it created a new gaming experience with the Kinect controller. This wasn’t just aping something the Wii had been doing for the last few years it was totally fresh. And seeing it game me that same buzz of excitement that I had first playing Wii-sports.

This is obviously only scratching the surface on these games, not to mention the other Kinect news, but on first showing I’m hopeful that there is plenty for the family gamer to enjoy here. Maybe it’s time to start saving those pennies again.

Gaming Cave-Time with Tritton 180’s

Saturday, June 12th, 2010

Tritton 180 (image: trittontechnologies.com)I was recently reminiscing about days before having kids with my wife – it seemed such a quiet and peaceful world, but what did we do with all that time? Many things have changed since the arrival of our brood, and of course we wouldn’t go back for all the tea in China.

For me the biggest change has been how I play video games – as I often muse on my blog. At first my hobby took a back seat as I struggled to justify such frivolous time when there were so many other baby and child related chores to do. But soon I realized that video gaming was my cave time, which fuelled me up for another day of family chaos.

Recently, I was testing out some Tritton Gaming Headsets for Games Basement, the AX 180 model in particular, and realized this was a perfect way to get some gaming in while on baby duty in the small hours.

I set up the baby monitor beside the TV on mute, so I can see from the readout if I’m needed by any of our sleeping angels upstairs. Then, adorning the AX180’s I can happily game the night away.
I was particularly impressed with the build quality of the 180’s. Not only did they feel really solid, but could easily be adjusted to my head – it seems I have an unusual shaped cranium that many gaming headset simply don’t accommodate.

What I hadn’t expected before playing like this was just how much atmosphere it would add to my gaming experience. It’s not just the quality of the sound, but the fact that it surrounds your head. This is fast becoming the only way I want to play games – whatever time of day it is.

Alan Wake Divides Opinion

Sunday, May 30th, 2010

Alan Wake (image: xbox.com)OK, so that’s a slightly misleading title, all games should divide opinion in my book. We each experience them differently because of the different people we are – history, genes et al.

But Alan Wake seems to be good at polarizing opinion on Game People right now. We got four of our reviewers to write up their thoughts on it and each had something very different to say.

Adam Standing’s review highlighted how he was glad to see the game finally out and reveled in the genuine thriller feel of the whole game:

Alan Wake took its time, and the quality is telling. But, for all you know about the game’s mechanics, it’s not until you look it in the eye first hand that you appreciate what makes it quite so exciting.

Alan Wake has been in a holding pattern for a few years. It was first announce alongside the brand new Xbox 360, and in the intervening time has changed somewhat. What started out as an open world experience taking cues from the likes of Grand Theft Auto or Red Dead is now paired down to a more directed experience. It was originally more of a thriller game with a lot less action, but gunplay and combat now form a big part of the game.

The next evening after finishing I picked up my controller and started to play through again. It certainly warranted a second visit, but again what I hadn’t expected was that it was harder this time through. The game, I discovered, adjusts its difficultly to match your performance. Playing a second time, it soon realized I was by now a much better shot – so more ferocious monsters were sent my way.

Alan Wake is an unusual game for a few reasons, but the most impressive is that Remedy have taken their time to get this right. I’m looking forward to playing the additional download content that has been promised, as well as a second full episode after that. I simply what some more reasons to spent time back in Bright Falls again.

Dom Robert’s review of Alan Wake focused on gameplay and the way the story stayed with him like a good film:

Alan Wake 360 gets the light and dark gunplay right before worrying about the fear factor. And it is the jubilation of shooting fun that stayed with me more than the zombies.

Alan Wake has been a long time coming, and possibly has become overly enlarged in our view due to the wait. Despite high expectation though it delivers an experience that stays with you long after you have put the controller down.

But it’s not the haunting darkness, zombified villagers or threat or premonitions of the impending future that leave the deepest mark. It’s the game play. This is a game that does a lot of things right, but knows throughout what must be utmost.

Then there was Sinan Kubba’s Alan Wake write-up that found things a little dated at first before warming to the story.

Alan Wake could have been all-important for the Xbox 360. But falling short of expectations, it’s a game as waylaid as me, while still provided an old-fashioned thrill.

A long wait only ever raises the stakes, but they’re ramped even higher when you compare your work to Twin Peaks. Remedy hadn’t been shy about trying to create something that would evoke memories of Dale Cooper’s beautifully twisted story. And that was quite the hook.

By the end I had enjoyed it all. Albeit too briefly, it awoke the curious teenager in me again. It’s a small thing but to be applauded, so often I find myself waiting for a game to end just so I can move onto the next one. Wake really got under my skin like those shows I used to watch did when I was younger.

Coming away from it, I knew it could have been so much more, maybe even one of this generation’s most important games. Maybe that will happen in due course, but this first outing is not nearly on par with Twin Peaks. It was worth the wait, but in the waiting I had dreamed this into a much better game.

Finally it was left to Jen Rawles’ review to keep our feet on the ground as she outlined how, for her, this didn’t quite hit the mark:

Alan Wake wants to be emotive and psychological. It constantly barraged me with smug references to other works of fiction in the hope that I would compare the two favourably. But in the end this is fun to play, but by no means unsettled me as a person.

Alan Wake advertises itself hard as a Psychological Action Thriller. This conjures up images of being truly unnerved by the experiences within. Unfortunately while it holds these lofty ambitions, it doesn’t quite achieve them. The more I played it the more plainly flawed it felt. Enjoyable as a game but forgettable as an emotional experience.

Four very different reviews and four different opinions. For me though this is one of the most exciting aspects of video games – that everyone has their own experience. At the end of the day I don’t think there is a right review, it’s more a matter of opinion.

What did you make of it?

Alan Wake Soundtrack Review

Saturday, May 22nd, 2010
Alan Wake (image:xbox.com)

Alan Wake (image:xbox.com)

My favorite new section to have created on Game People this year is most likely our Soundtrack reviews. It made me appreciate what else is going on while I’m ploughing through the latest game.

Not only that but it gave me a thirst for collecting Game Soundtrack CD’s. There is some great music to be found out there. But also it is a great way to bring those video game memories with you in your day.

This week Catherine (Soundtrack Gamer) reviewed the Alan Wake CD. Although currently you have to buy the Limited Edition version of the game to get this, after reading her review I really hope it gets a standalone release:

Alan Wake has a soundtrack that mixes alt-rock, psychedelia and pulp-twang with Petri Alanko’s haunting orchestral landscapes. Although more noticeably uneven than when in game, it actually creates a more pleasurable and less earnest listen.

It made me go back to play the game again and appreciate the work that had gone into the atmospheric orchestral backing to my favorite set pieces.

Alanko creates a musical grammar that reminds me of those sad unfolding dramas of the late 90’s. The solitary piano and shivering violins avoid becoming too stereotyped though. There is a light touch and brooding development through each of these original pieces.

Like Catherine, the most memorable theme for me is that of the opening moments:

Welcome to Bright Falls is most iconic of his pieces, and is used most often in the game - as well as plenty of trailers over the last few years. The strings take a lead throughout but are book-ended by piano and woodwind to create some movement moments.

Alan Wake Soundtrack (image: gamepeople.co.uk)

Alan Wake Soundtrack (image: gamepeople.co.uk)

But this Alan Wake CD isn’t just about those orchestral moments, there are also band focused tracks too:

Nestled amongst these orchestral pieces are some hard-found modern tracks. It would have been easy for Remedy to reach for familiar or well known pieces to punctuate their game, but instead there has been considerable work tracking down some happily rare and underrated songs.

Young Men Dead from Black Angels is real neo-psychedelia with an energy that makes you want to reach for the controller again. We move from this back to Alanko’s work, but not before being stopped short with the amiably droopy vocals of Anomie Belle and How Can I Be Sure.

While keeping the minor theme, both these tracks create a real sense of blues and soul. Where the grand motifs of Alanko touch on something disturbing, the modern songs keep that feeling rooted in reality.

Barry Adamson is case in point, with a gravely lyric and blues lick. The Beaten Side of Town’s half spoken half sung narration brings to mind men jamming on their porch step before going in for supper. We go straight into Barry Adamson’s The Beaten Side of Town, which takes us from the porch to a much more glam setting. This is the work of the rock-opus, a story told within a story for us, and a break from Wake’s concerns about the night.

Dead Combo’s Pulp Fiction sounding plucked guitar melody easily stands out in this company. This makes the hairs on your neck bristle as its staccato strumming and electric lead guitar call us into a world of mystery not far from 70’s James Bond.

Almost without meaning to I had pretty much replayed the whole game. Only this time through I had noticed every song along the way. I think I enjoyed the game all the more for it.

Wired: Excellent mix of orchestral and contemporary styles.

Tired: No stand alone release yet.

Even Assassins Have a Family

Sunday, April 25th, 2010
Story Gamer (image: gampeople.co.uk)

Story Gamer (image: gampeople.co.uk)

Video games don’t usually bear very much  resemblance to real life. Not only a lack of consequences, and super powers, but the characters often seem to exist in a post-human state without jobs, mortgages or families. It was with some excitement then that I read Mark Clapham’s review  of Assassin’s Creed 2 - Ezio has a firm family story.

But it doesn’t stop there, he has a pampered younger sister Claudia. “Wrenched from her fashionable city life, Claudia finds herself in an unusual position for a wealthy young woman, taking charge of the estate accounts and managing the family business. Her bickering discussions with her older brother, as she rails against this new life and berates her brother when he neglects his duties, are wholly believable.”

Here, Assassin’s Creed does something very unusual - focuses gameplay itself on this day to day running of family affairs. So much so that Clapham, Game People’s reviewer who focuses on story, was taken up by the task of making this aspect of Ezio’s world work. I’ll quote from Clapham’s review:

This micro-economic sub-game is surprisingly akin to Animal Crossing in its warm, nurturing atmosphere, and I got real pleasure from seeing Monteriggioni transform from a dilapidated, bleak town with boarded up windows to a thriving, well-lit community. It’s a surprisingly gentle, sentimental diversion in a game full of bloody, retributive violence. Without enemies to deal with, exploration in the town and various hidden areas becomes a more relaxed experience.

Eventually, I’d levelled up most of the assets in town, and my vendetta needed to continue elsewhere. However, returning to Monteriggioni remains advantageous between missions, as a relaxing diversion as well as a chance to refill Ezio’s money purse. Tokens of your adventures are displayed around the house, to be admired.

Are there parts of other games that you have found fun and obsession in? It’s one of my favourite aspects of modern gaming that every player can play them their own way. In our family each of us certainly seems to find different ways to enjoy even the simplest of challenges. I really enjoy reading game reviews that focus on this aspect of personality play.

Bayonetta Sparks Debate

Thursday, January 21st, 2010
Bayonetta Moon

Bayonetta Moon

Different people connect to different games. But sometimes you find a game sparks a range of strong opinion. Bayonetta on the 360 and PS3 is one of those games.

Over on my GamePeople blog we have had a bunch of our (older) family gamers write up their experiences. I was exciting to find that each of them made really different points.

One of our game reviewers waxed lyrical about the overall experience of the game. For him, the sheer wonder and spectacle on display here was worth the price of entry alone.

Bayonetta takes the base structure of Devil May Cry and turns it into a kaleidoscopic fruit basket of exorbitant gameplay, color and style. Bayonetta is the ultimate video game. The sheer indulgent delight of sampling its intoxicating mix left me breathless with adoration for its balletic combat, fantastical characters and intriguing plot.

Another game reviewer engaged with the constantly changing unsettling nature of the gameplay - something he reveled in although it unnerved him a little

Bayonetta on PS3 and 360 creates an unnerving, if a little schizophrenic, fighting game. Craziness abounds as themes combine to convince the player that there is something unsettling at work here, although sometimes it’s hard to tell if this is a genuine intention or just a side effect of the here-there-and-everywhere plot.

Finally, one of our female game reviewer shared her experience. She was left a little cold by the experience, and with a sense that there was some unsettling gameplay at work here.

After playing Bayonetta I’m a little mystified as to how it’s got such universal acclaim. Although by no means a bad game, it’s dated and has plenty of flaws. I also found myself uncomfortable with some of the game’s content — and trust me, that takes a lot.

For me though, and this is as true in my family as it is on my blog, the exciting aspect of games like Bayonetta is as much the discussions they spark as the game itself. Anything that my kids and wife are enjoying, I want to understand, question and talk about - usually over a bowl of cereal in the morning.