Archive for August, 2009

DT Friday Freakout: Monday Makeup Edition

Monday, August 31st, 2009

Did your weekend feel kind of empty, devoid of excessive freakouts over the latest hyperbolic news reports from the worlds of science, health, safety, and parenting? Sorry, my bad. Here we go:


  • Is ICE really trying to take the US-born baby of a Mexican mom in Pascagoula, Mississippii because the mom, a Oaxaca Indian whose native language is Chatino, doesn't speak English or Puerto Rican? You don't have to speak government bullshit to figure it out. [time.com]

  • Speaking of government bullshit, the CPSC just provided the official translation of "independent, third-party labs for detecting lead and phthalates in toys": it is "Mattel's own in-house labs." Here, I'll use it in a sentence: "After millions of Mattel toys were recalled in 2007 because they contained deadly lead contamination, Congress strengthened the CPSC's regulatory powers for the first time in decades and mandated that toys now be tested for lead in Mattel's own in-house labs." [ap/yahoo, thanks dt reader sh]

  • Mums-to-be are taking the home fetal heart monitor thing way too seriously, say British paediatricians, and are missing crucial diagnoses and delaying calling their doctors when they feel reduced fetal movement. Not bloody likely! [eurekalert]

  • Doctors and engineers in India have developed an innovative and inexpensive home fetal heart rate monitor that uses MP3 files to save lives. Is this the kind of health care system we want in the US? Not in this lifetime! [eurekalert]
  • Parenting Magazines: The Deadly Threat?! The AAP journal Pediatrics has published a study which found that over one third of the images of sleeping infants published in 28 womens and parenting magazines [sic] depict "a safe sleep environment as recommended by the AAP. Unfortunately, the study has no pictures, only boring words. [aap publications]

deadly_anne_geddes.jpg

  • In a related study, 100% of images of sleeping infants in little costumes published in Baby-A-Day Desk Calendars by Anne Geddes were found to show both dangerous sleeping positions and to give off deadly levels of snuggly adorableness. [annegeddes.com]
  • Somehow missed this from July: by habituating them to repeated stimulus, Dutch researchers found that at 30 weeks, fetuses had short-term memory spans of up to four weeks. Also, all these children slept through the night from birth, began talking at six months, and composed symphonies by age 2. And now they're all now at Harvard. HAHA, just kidding, BabyPlus quacks! [eurekalert]

Gold-Plated Creative Playthings Dollhouse Bathroom

Monday, August 31st, 2009

modern50_cp_bathroom.jpg

Now I love Dino like a brother--a brother who gave me a very fair price on a beautiful, old, Elephant Gray Eames RAR shell, and who added a truly excellent reproduction Eiffel Tower base--and who attached it for free, which appeared to take some doing.

BUT.

$105 for just the three bathroom fixtures from the Creative Playthings dollhouse furniture set? That's just crazytalk.

Ask DadCentric – Movies We Like That Our Wives Hate…

Monday, August 31st, 2009
...which may or may not be porn. Ahem. So how many of you married or previously married or co-habitating or otherwise long-term-relationship-having peoples out there, when you were first a’courtin’, went out and saw a movie together? Show of hands?...

At-Home Dads get the Dr. Phil Treatment Wednesday

Monday, August 31st, 2009
I've pretty much given up on a thoughtful discussion of at-home fatherhood by television shows, but if your hope springs eternal, please tune into Dr. Phil on Wednesday and let me know whether or not he has at-home dads figured out. Here's the teaser:
More than 80 percent of the jobs lost in this recession belonged to men. As more and more women re-enter the workforce, marriages turn upside down while the men become stay-at-home dads. Dr. Phil speaks with families struggling to deal with the role reversal. Why does it oftentimes hurt a man’s pride to become a househusband? And, how do women feel having to dust off their resumes and bring home the bacon? Plus, don’t miss the top five tips for finding a job.

Books. Do You Still Read Them?

Monday, August 31st, 2009
I am an avid reader. But that comes with the territory of being a writer. Actually, I confess that I used to be an avid reader. I used to make it a point to go to the local library's book...

Quassy Park is a Wonderful Slice of the Past by the Lake

Monday, August 31st, 2009

My family spent the summer without a formal vacation, making the most of day trips, especially to local places that we’ve never been.

Quassy Amusement Park in Middlebury, Connecticut had never been on my radar before. We’re closer to both Lake Compounce, which I blogged about earlier this month, and Six Flags New England.

Quassy seemed small by comparison.

But when inquiring about Quassy for an article, they offered my family a free visit, so we loaded up and headed out.

Saturation Station at Quassy Amuseument Park

Saturation Station at Quassy Amuseument Park

I was pleasantly surprised. While Quassy will never win awards for the largest amusement park or the one with the biggest  roller coaster, it offered something that the more fast-paced parks don’t, which is smaller crowds, easier access to the rides, a pleasant and less crowded  beach and a real sense of history.

Originally opened as a picnic, swimming and boating park in 1908, Quassy sits on twenty acres next to Lake Quassapaug. It was the most popular stop on the Connecticut Trolley Line, which went out of business in 1930. For the last seventy-two years, it’s been owned by the same family and they’ve preserved much of the feel from years past.

I felt it most strongly when I walked into the arcade building with it’s wooden floor. It smelled like an arcade, one that might have been sitting along the Jersey shore or at one of the New Hampshire beaches that my mother took us to one summer.

The new carousel, installed in 1999 to replace one from 1927, seems to be  much older,  with the resin horses closely resembling more historically accurate wooden animals.  Curiously, the only thing missing is calliope music.

Quassy also contains one of the very few steel roller coasters left in the world, the Mad Mouse ride that was built by the Allan Herschell Company of North Tanawanda, New York. This ride was installed in 1952, along with several rides dedicated to the kiddie land section of the park.

My ten-year-old twins were less impressed with the history and more impressed with the beach. They swam for a couple of hours, with a trip over to the Saturation Station, the newest portion of the park. The twins said they preferred this to the water area at Lake Compounce because it was quieter and more relaxing. Bonus for cost-conscious parents: you can bring your own picnic with you to the beach, including lawn chairs.

My two teenagers were a bit less impressed but then they didn’t want to go to the beach. They liked the rides, particularly the Mad Mouse. And they especially appreciated the lack of lines to get on the bumper cars, a ride that has had a prohibitively long wait at all the other amusement parks that we’ve visited.

Unlike the other local parks, you don’t have to pay to get into Quassy. Single ride tickets can be purchased instead of paying a flat price. However,  it is probably more cost-effective to buy a daily wristband which cost $21 for adults and $17 for kids and includes the swimming area.

With the abundance of kiddie rides, the beach, and beautiful setting by the lake, I’d recommend Quassy as a day trip for those with younger kids. And  even for older adults wanting a stroll back into history.

[Editor's Note: I can also highly recommend Quassy Park. I've visited it a couple times on trips to see my grandparents when they lived nearby, and we'va taken my boys there as well. The classic arcade is a slice of heaven.]

New & Improved Hooter Hiders, Now With More Boning!

Monday, August 31st, 2009

This just in from the DT Mommy Mailbag:

Hey Greg - my client Bebe au Lait is introducing a really fun new collection of nursing covers for Winter/Holiday ~there are six new styles in the group which is part of their newly relaunched and whimsically named Hooter Hiders collection.

These come packaged in a lovely dust pouch, are made of a soft but durable 100% cotton and feature subtle ruffling around the neck and hemlines; a little bit of boning around the neck so that eye contact can easily be made with baby; and a convenient pocket.

First off, I know I'm out of touch, but is "whimsically" now one of those words like "gay" and "colored" that means something completely different from what it used to mean?

And call me old-fashioned, but I've always been one of those guys who thought there's just no way to improve on a Hooter Hider. Not subtle ruffling, not mariposa fabrics, not lifting your logotype from the Beverly Hills Hotel, nothing. Obviously, I had not considered the unrivaled fun that comes with a little bit of boning around the neck. I was wrong, and I apologize.

hooter_hiders_boning.jpg

Watch your DVD player in broad daylight!

Bebe au Lait & Hooter Hiders - Nursing Covers for Chic Mothers [bebeaulait.com via publicist]

Happy Birthday, Dee Bradley Baker

Monday, August 31st, 2009
Image via Wikipedia

Image via Wikipedia

Baker’s name is not one that springs to mind immediately, but you’ve probably heard his work many, many times over the years, watching cartoons with your kids (or, being a good geek, on your own). He is a prolific voice artist, with credits spanning animated series from Star Wars: The Clone Wars to The Grim Adventures of Billy and Mandy. He’s also done his fair share of voice work on videogames, including Gears of War, the Halo series, Tony Hawk, Spider-Man and more. He should be especially lauded for voicing GeekDad favorite Perry the Platypus on Phineas and Ferb, and Captain Rex (and every other clone) on Clone Wars. Happy Birthday, sir!

perry rex2

Visit Dee Bradley Baker’s website.

What Were The Top RPGs of 2008?

Monday, August 31st, 2009
Image: RPG Countdown

Image: RPG Countdown

Compulsively countdown-oriented RPG site RPG Countown has assembled their list of the top one hundred digital roleplaying game releases of 2008.

There are a lot of familiar games on the list. For instance, two of White Wolf’s Scion books (#32, #59) and WizKids’ Shadowrun (#63) were both reviewed on the GeekDad blog. The three 4E D&D core books all made the top ten.

To see the entire top 100, click here — but if you’d rather be tantalized with each one in turn, check out the RPG Countdown podcast detailing their picks.

Spectrobes: Origins For Wii Is A Kid Pleaser

Monday, August 31st, 2009

Disney Interactive sent me an evaluation copy of their recently released Spectrobes: Origins game for the Nintendo Wii. The kids have been giving the game a good workout for the past week and I’ve sat in on some of their sessions to get an idea of how the title looks and plays. The verdict? A surprisingly large scale game, with decent graphics, a great deal of depth and entertaining gameplay; it should be a pretty solid option for fans of the Spectrobes series and will appeal to those into Pokemon or RPGs as well.

origins-box-artMy kids knew of Spectrobes, but haven’t played any of the previous DS games, so I can’t comment on how they compare.  However, they immediately picked the concept up, as Spectrobes: Origins presents players with an interesting mix of RPG, Japanese Anime influences and an obvious nod to Pokemon and other games in the monster capture and training genre.

The game starts up with a long intro, one of the longest I’ve encountered on a Wii game. It sets the stage for the story of planetary patrol officers Rallen and Jeena, who have been dispatched to a planet infested with the alien enemies known as the Krawl. The game has an ESRB rating of 10+ (for fantasy violence), but Jon and Aidan, who are about to turn seven, were the primary testers. The controls and concepts were easy enough for them to pick up, and there’s nothing that would concern me as a parent in this game. We did run into one frustrating issue, however.

The supplied directions are thin, but the documentation does note the game supports two-player cooperative mode, with one player controlling a human and the other controlling a Spectrobe. Not only that, but the co-op mode is drop-in style, so anyone can simply pick up a second remote and join in the game without having to change settings and then leave without affecting the game. Perfect for twins who can occasionally have sharing issues but enjoy playing together, at least until something else distracts one of them. So far so good, but the initial level is a training one, where players practice the controls and battle concepts. The problem arose when Jon and Aidan entered the first battle practice and what should have been the first opportunity for two-player mode. Unfortunately, despite twenty minutes of replaying the battle, checking the instructions, then resorting to online support and finally Google, the AI continued to control the Spectrobe during battle, leaving the second player uselessly waving his Wii-mote around. Once we progressed beyond that first level and into the real game, everything worked as advertised.  Two player harmony was restored. Disney really should note that on the instructions, though.

For a Wii game, the graphics are reasonably good.  Environments to explore are big, colorful and use a variety of textures, but they can be a bit blocky. Characters are animated well and cast shadows, except in some cut scenes where Spectrobes are supposed to be running across grass but look like they’re floating over it with legs pumping. Considering the platform, there’s little to complain about. Players explore the world, engaging in a series of battles with Krawl and other monsters while fulfilling various objectives.  While exploring, they can also excavate fossils, which can turn out to be objects they can utilize, or one of over 100 different Spectrobes that can then be trained and used in battle. Characters can employ different weapons, choose which Spectrobes to use in battle and both the human characters and the Spectrobes gain experience as they progress. It’s a little bit RPG, a little bit exploration and a little bit monster collector.

One of the more interesting aspects of the game is the fossil excavation. After finding a fossil, the player brings it back to their ship and into the lab for analysis. At that point, the chunk of rock is displayed as a rotating, three dimensional object and there are a variety of tools (laser, drill, scanner, blower, hammer and bomb) that the player uses to gradually reveal the Spectrobe, or item hidden within. Freeing the content without destroying it requires careful use of the appropriate tools and adds a welcome bit of finesse to counter the hurly burly button mashing that can erupt during battle sequences.

Working on a Fossil in the Lab.      Image: Disney Interactive

Working on a Fossil in the Lab. Image: Disney Interactive

The game appears to have staying power, as all three kids have consistently lined up to play; once huge Pokemon fan Natasha found out she could play as a girl (Jeena) and realized what the Spectrobes were, she was all over it as well. The character progression and large number of levels should keep them going for while and there are other features we haven’t even touched yet, including online leader boards for battle and excavations and included code input cards that allow for additional monsters to be unlocked.

Spectrobes: Origins for Nintendo Wii
Published by: Disney Interactive
MSRP: $49.99

Wired: Large environments to explore, wide variety of monsters, two-player cooperative mode, multiple game play types, should have long lasting appeal.

Tired: Initial confusion over two-player mode, sparse instructions.

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